Saturday, December 22, 2012

Well...

... it's been a damn while since my last post. A lot of things has happened then.

Despite saying I'm stoked about learning stuff from my last post, I kinda floundered on the last two weeks. I could've gotten an "A" in Anatomy but I wasn't able to finish the two projects which was worth 10 points, and did not complete the anatomy sketches (another 5 points) so I ended up with a "B" instead.

However, I did learn ALOT from my Anatomy class and I'm glad to say that I was able to keep up with the Wednesday night sessions as well. Felt like I level'd up just like in RPGs--- with being able to spend some points on "Anatomy", "Art History" and "Renders" (the traditional kind).

Oh yea, I decided to switch from Game Arts Design Major to Media Arts and Animation Major. Lots of people in my school thinks that I'm just trying to run away from one of my biggest weakness: 3d Digital Programs (yea, Maya).

I tried to be enthusiastic about learning this program but the more I learn about it, the more I feel... restricted. I dunno, maybe it's because it takes a LOT of patience learning about extrusions and all that stuff. I decided to take side lessons from this once school starts using Digital Tutors online. We'll see how it goes.

Here are some of the stuff that we drew from the last few weeks.








Need to learn further anatomy stuff. I'll eventually get the hang of this.

Since I'm getting my ass whupped in digital stuff, I decided to do something about it. I'll post it on my next blog post.

Haven't drawn anything since the last session. Just taking a one week break from it and then start practicing again next Monday.

I'm going to make some major purchases in the next few days. I actually had a dream that I ordered those damn things on Amazon which made me giddy for some reason. Then I woke up and checked my wishlist and it was still there. Haha.


Saturday, October 27, 2012

Las Vegas Comic-Con!

Lasted for two days (Sept. 29 and 30) @ the Riviera Hotel. It was suppose to be in another place but the last heavy downpour that Las Vegas had pretty much ruined the supposedly convention area so it got moved two weeks before the convention day.

While that may have sucked, there are two things that was apparent: The organizers for this Con where on the ball--- they were on top of things (as long as it's in their reach) and the convention coordinators were efficient in dealing with any issue that came up during the con.

It was a medium-sized convention as far as attendees/vendors/artists were telling me (it's my first Comics Convention so I wouldn't know). Met some of my favorite artists (Adam Hughes and Iain McCaig)--- they were such nice people especially with Mr. McCaig once he found out I'm an Art Student trying to be a Concept Artist.

And then he said [i]"and now I hereby announce you as a Concept Artist! now, start practicing on your sketchbook and build your portfolio from there! If there's another Comic Con here in Vegas, I will try to be here again and show me your progress!"[/i]


He added that he may not be good at faces but he knows names and the artwork associated with it... so I have to work harder in order to be more recognizable, heh.

I have to admit, I was awestruck and dumbfounded at the same time. He was so enthusiastic about it that it really got me stoked and more inspired in pursuing this field.

Me and Iain McCaig!
















Sunday, September 30, 2012

Sketch Dump, July - September

One of the things that I did after I was suspended from work (while under the pretense of "investigation" by the HR), I went straight to an ongoing art session and I've been attending it ever since.

Anyways, here it is. The sequence is kinda out of whack though. Sorry about that.


































Yea, it's a lot. This is just the half of it, lol.